Hey all!
We've made some huge discoveries and now understand what is happening with ghosting and why. We're going to break it down here, but we'll try to keep it simplified. First and foremost, we have found that this is indeed no longer isolated to just WWRP. We have received reports from other communities that they too have been dealing with this "ghosting" and poisoning issue since at least May, but likely a bit longer. These communities use completely different frameworks and codebases altogether. This will make more sense as we explain what is happening and why.
Ghosting occurs when a character (player ped - male or female) has too much RDR game data associated with them. So not WWRP inventory items or horses or location or anything else really. It's things like the skin overlays and makeup, the number of clothing items that are active (visible and not disabled by something overlapping or being toggled), and the number of weapons/tools you have equipped (it doesn't seem that custom gun components count towards it). Once the character has reached a certain limit, OneSync breaks when it tries to synchronize your character to other players who come into range. This has been thoroughly replicated in a development environment with only two players and a variety of configurations of weapons/tools, skin overlays/makeup, and clothing. This is a bug within OneSync that will be reported to Cfx and the core RedM maintainer today. They've already been notified and are just awaiting a formal report with the details to replicate it so they can start to investigate and patch it.
Therefore, the short-term solution if you find that you are breaking others, are warned automatically, or if you're unsure, is to minimize the number of things that are associated with your character out of the groups highlighted above. Try removing some overlays or clothing items or carry/equip less weapons. A combination of those things should decrease the likelihood that your character ends up breaking OneSync and other players. We will also be working towards implementing an automated warning system if we think that your character is reaching those limits and advise you to remove some things temporarily. This will be most useful if a patch isn't introduced by Cfx quickly.
Our hope is that by bringing this awareness to all of you, we can each work together to minimize these effects for the time being until an official patch is implemented. We don't want to have to enforce any limitations. That being said, we are going to keep rings and offhand holster disabled at least temporarily, as those are two things that are relatively easy for us to lower the impact even just a bit. Hope is on the horizon y'all!
We've made some huge discoveries and now understand what is happening with ghosting and why. We're going to break it down here, but we'll try to keep it simplified. First and foremost, we have found that this is indeed no longer isolated to just WWRP. We have received reports from other communities that they too have been dealing with this "ghosting" and poisoning issue since at least May, but likely a bit longer. These communities use completely different frameworks and codebases altogether. This will make more sense as we explain what is happening and why.
Ghosting occurs when a character (player ped - male or female) has too much RDR game data associated with them. So not WWRP inventory items or horses or location or anything else really. It's things like the skin overlays and makeup, the number of clothing items that are active (visible and not disabled by something overlapping or being toggled), and the number of weapons/tools you have equipped (it doesn't seem that custom gun components count towards it). Once the character has reached a certain limit, OneSync breaks when it tries to synchronize your character to other players who come into range. This has been thoroughly replicated in a development environment with only two players and a variety of configurations of weapons/tools, skin overlays/makeup, and clothing. This is a bug within OneSync that will be reported to Cfx and the core RedM maintainer today. They've already been notified and are just awaiting a formal report with the details to replicate it so they can start to investigate and patch it.
Therefore, the short-term solution if you find that you are breaking others, are warned automatically, or if you're unsure, is to minimize the number of things that are associated with your character out of the groups highlighted above. Try removing some overlays or clothing items or carry/equip less weapons. A combination of those things should decrease the likelihood that your character ends up breaking OneSync and other players. We will also be working towards implementing an automated warning system if we think that your character is reaching those limits and advise you to remove some things temporarily. This will be most useful if a patch isn't introduced by Cfx quickly.
Our hope is that by bringing this awareness to all of you, we can each work together to minimize these effects for the time being until an official patch is implemented. We don't want to have to enforce any limitations. That being said, we are going to keep rings and offhand holster disabled at least temporarily, as those are two things that are relatively easy for us to lower the impact even just a bit. Hope is on the horizon y'all!