Howdy Y'all,
Personal introduction; I'll begin with a brief introduction If you aren't familiar with myself I go by the overall nickname 'Zeke' as that was my first main character in GTA5 RP who had retired. In that community I was also appointed C. Justice and created, established, and administered the Justice system (Personnel, Procedures, Laws, Punishment, preside over Criminal / Civil Court and other Civil Hearings, ect) for about 2 years. It wasn't a perfect system, but we always did our best to balance it based on community feedback from all factions and what is as close as possible to what procedures are in 'real life'. I haven't been approached or asked to resume any similar responsibility in this community, nor am I pursuing it, however want to supply some wisdom of what I've learned as there are many complex things that go into 'balancing' a server when it comes to interactions. I've also RP'd over a dozen unique characters from all sorts of background and roles.
Forward;
What are we all expecting from RDR:RP, and how can we as a new community build toward that overall goal?
While this is in no way a reflection of how things will work, I just wanted to put forth some information to consider for those who do make these types of decisions.
The way this will be structured is I will give the historical summary of each section, then provide my opinion on how to incorporate the historical aspect into an advanced RDR RP Community.
My opinions;
I will sprinkle in a few of my opinions in each section. The Community Leaders should always take into consideration every suggestion people have, outline a long and short term goal, and lay out the roadmap that the community can be guided to the next step.
The initial focus on developing these systems should be similar to the way the organically evolved in the old west. During the beginning phase; there will most likely be many criminals, a few civilians, and a handful of experienced Lawmen.
As things and systems mature, another step towards advancing the more complex things can be taken and established.
For the Record; Much of the following is a Summary of the book, “Crime, Justice and Retribution in the American West, 1850-1900”, alongside personal and researched information over the years that I wish to share.
Section 1;
The Historical State of the Wild West in late 1800s
People came to the West for a multitude of reasons; there was the common folk who pursued Gold / Silver Rushes, the economic opportunities presented by the Railroads, homesteading with ranching / farming, and for the most part just wanted to be left in peace.
There was the criminal class; escaping a shady and criminal past they left in the East;
There were the Lawmen, who were either ordinary folk just trying to protect their neighbors from the criminal class.
This was also the era right after the Civil War, so many individuals alive during the late 1800s had lived and fought in terrible conditions, which left many with uneasy tensions between previous loyalties. The war also created hardened men who went on to be voracious and intimidating Lawmen, and equal amounts of ruthless and cold blooded murderers and gang leaders.
Section 2; Factions
The following is an overview of the separate factions that can be identified in the Old West. Just because one person might fall into one category, doesn’t mean they were necessarily restricted to that category. For example; it wasn’t uncommon for Cattle Ranchers to assist in Bounty hunting, or Town Marshals to appoint known previously criminal gunmen to help enforce the law; even if more times than not it didn’t work out.
There should be at least 5 'factions' per-se when it comes to a character’s foundation approaching Old West Roleplay, and to create a balanced system of interaction and an overall positive 'Meta' to the community. Those characters may venture or dabble in other factions, or evolve over time; however, having a good balance of people with differing faction focus will lead to dynamic and dramatic RP for everyone as a whole.
(continued below)
Personal introduction; I'll begin with a brief introduction If you aren't familiar with myself I go by the overall nickname 'Zeke' as that was my first main character in GTA5 RP who had retired. In that community I was also appointed C. Justice and created, established, and administered the Justice system (Personnel, Procedures, Laws, Punishment, preside over Criminal / Civil Court and other Civil Hearings, ect) for about 2 years. It wasn't a perfect system, but we always did our best to balance it based on community feedback from all factions and what is as close as possible to what procedures are in 'real life'. I haven't been approached or asked to resume any similar responsibility in this community, nor am I pursuing it, however want to supply some wisdom of what I've learned as there are many complex things that go into 'balancing' a server when it comes to interactions. I've also RP'd over a dozen unique characters from all sorts of background and roles.
Forward;
What are we all expecting from RDR:RP, and how can we as a new community build toward that overall goal?
While this is in no way a reflection of how things will work, I just wanted to put forth some information to consider for those who do make these types of decisions.
The way this will be structured is I will give the historical summary of each section, then provide my opinion on how to incorporate the historical aspect into an advanced RDR RP Community.
My opinions;
I will sprinkle in a few of my opinions in each section. The Community Leaders should always take into consideration every suggestion people have, outline a long and short term goal, and lay out the roadmap that the community can be guided to the next step.
The initial focus on developing these systems should be similar to the way the organically evolved in the old west. During the beginning phase; there will most likely be many criminals, a few civilians, and a handful of experienced Lawmen.
As things and systems mature, another step towards advancing the more complex things can be taken and established.
For the Record; Much of the following is a Summary of the book, “Crime, Justice and Retribution in the American West, 1850-1900”, alongside personal and researched information over the years that I wish to share.
Section 1;
The Historical State of the Wild West in late 1800s
People came to the West for a multitude of reasons; there was the common folk who pursued Gold / Silver Rushes, the economic opportunities presented by the Railroads, homesteading with ranching / farming, and for the most part just wanted to be left in peace.
There was the criminal class; escaping a shady and criminal past they left in the East;
There were the Lawmen, who were either ordinary folk just trying to protect their neighbors from the criminal class.
This was also the era right after the Civil War, so many individuals alive during the late 1800s had lived and fought in terrible conditions, which left many with uneasy tensions between previous loyalties. The war also created hardened men who went on to be voracious and intimidating Lawmen, and equal amounts of ruthless and cold blooded murderers and gang leaders.
Section 2; Factions
The following is an overview of the separate factions that can be identified in the Old West. Just because one person might fall into one category, doesn’t mean they were necessarily restricted to that category. For example; it wasn’t uncommon for Cattle Ranchers to assist in Bounty hunting, or Town Marshals to appoint known previously criminal gunmen to help enforce the law; even if more times than not it didn’t work out.
- Factions;
- Civilians;
- Civilians are vital to any Roleplay Community. They bring an extra dimension outside of just 'Cops and Robbers' and help create truly unique scenarios and atmosphere.
- May also be part-time Vigilantes / Bounty Hunters
- Vigilantes / Bounty hunters / Posses
- If we are staying true to the old west, it will make 'policing' a very difficult job, as it should be. Law and Order in the Old West was mostly enforced on posse's, bounty hunters, private 'hired gunmen', guards, and in some cases ordinary citizens who were temporarily deputized for assistance of Lawmen, and when none of those were effective; anonymous vigilante mobs.
- Criminals / Outlaws
- As this RP is using RDR as a medium, many folks will be leaning on Criminal RP initially / a majority of the time. Criminal RP is essential to create conflict between other Criminals, Posses, Civilians, and Lawmen.
- Lawmen (Sheriff, State / Town Marshals, and their deputies)
- Despite what TV and Movies depict, Lawmen's job were pretty mundane on the daily. The duties often involved keeping the peace when called upon, processing those who are being prosecuted for civil disturbances / theft / assault ect.
- More on Lawmen below.
- Despite what TV and Movies depict, Lawmen's job were pretty mundane on the daily. The duties often involved keeping the peace when called upon, processing those who are being prosecuted for civil disturbances / theft / assault ect.
- Justices of the Peace (Judiciary)
- These were the individuals who represented the Judicial side of things and ensured a proper, constitutionally required trial with a Jury of Peers to convict. Those accused may 'Plead Out' to avoid a Trial and accept the punishment without going through to a Trial.
- Will most likely be the last faction to develop if following an organic timeline.
- These were the individuals who represented the Judicial side of things and ensured a proper, constitutionally required trial with a Jury of Peers to convict. Those accused may 'Plead Out' to avoid a Trial and accept the punishment without going through to a Trial.
- Civilians;
There should be at least 5 'factions' per-se when it comes to a character’s foundation approaching Old West Roleplay, and to create a balanced system of interaction and an overall positive 'Meta' to the community. Those characters may venture or dabble in other factions, or evolve over time; however, having a good balance of people with differing faction focus will lead to dynamic and dramatic RP for everyone as a whole.
(continued below)
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