
Author; Frank Devine
Contributors; Kate Lennox, Jeremiah Jackson, Johnboy Cavanagh, Shemsedin Coselli, Piper Sloan, William Hayes, Hunter Hayes, Fiona Swift
Forward;
This is a guide to help both new / experienced Roleplayers. The goal is to help along anyone who is newer to Roleplay in general or give further tips to the experienced Roleplayer.
REMEMBER! We are here to play a "historical fiction"; Not relive 1899 Wild West. Things will not be exactly as they were.Follow the Rules.
Section 1; Introduction
The basics are required to have a functioning and enjoyable Roleplay Community for everyone involved. As long as you follow the basics, everything should go smoothly as you and others will enjoy Roleplay more thoroughly.
Section 2; The Basics - Approaching Roleplay with a Positive Mindset.
- General
- Never go Out of Character
- If someone goes OOC, act confused and try to steer the conversation back into In Character.
- If someone keeps breaking character, remove yourself from the situation and file a report on the forums or contact Staff.
- If someone goes OOC, act confused and try to steer the conversation back into In Character.
- You are not always the center of a storyline, and you should do your best to make sure your RP is enjoyable and conducive for anyone you interact with.
- Be conscious of other people’s Roleplay and how your actions may affect them.
- Sometimes you are advancing your own story, other times you are along for the ride and/or assisting others. Learn to enjoy both aspects.
- Be conscious of other people’s Roleplay and how your actions may affect them.
- Win or lose, as long as the rules aren’t being broken just roll with it;
- As gamers, we typically chase the Wins, and get frustrated at the Losses.
- Just because you may have ‘lost’ an encounter doesn’t mean it is the end of that story. It will lead to more opportunities in the long run.
- As gamers, we typically chase the Wins, and get frustrated at the Losses.
- Have a basic foundation of what you want to do that day, but try to keep an open mind. If a new opportunity comes along, roll with it; do not shut down other’s roleplay and say yes to new opportunities.
- Take it slow when appropriate. The little details help shape an experience and furthers immersion for yourself and others.
- IE: Instead sprinting or racing a horse through a busy city / town, bring it to a slow trot or lead it by the reins and hitch it to a post.
- Don't forget to use your emotes!
- Never go Out of Character
- Law and Order interactions
- Act according to the crimes that you have done.
- Try to not get personally upset OOC if you get caught. Accept punishment and consequences as character development.
- Lawmen and Government Officials are just doing their jobs in Roleplay.
- No one should ruin another person’s RP by getting OOC salty if they get caught and/or punished.
- Serious crimes should be handled with serious premeditation and planning.
- Don't just rob a bank because you are 'bored', have a story and motive behind it!
- Slow Burn v. Action Oriented
- Roleplay can generally be categorized as Slow Burn or Action Oriented, and a balance of both should be a personal goal.
- Slow burn
- Being aware that things have consequences, and slowly build up drama and tension over time, usually with a climax.
- IE: Your character is an outlaw and has undergone a murder spree. The character gets caught by the Law and is now facing trial with a possible death penalty. The whole storyline and conclusion is ‘slow burn’
- Being aware that things have consequences, and slowly build up drama and tension over time, usually with a climax.
- Action Oriented
- Daily interactions which include Bank Robbery and shootouts are action oriented.
- The daily action can be fun, but focusing only on action such as “Lawmen vs Robbers” mentality will likely result in lack of overall story, and thus shouldn’t be used as a crutch for Roleplay.
- Daily interactions which include Bank Robbery and shootouts are action oriented.
- Slow burn
- Roleplay can generally be categorized as Slow Burn or Action Oriented, and a balance of both should be a personal goal.
- Roleplay is, to put it briefly, establishing a backstory for a Character and acting out actions that relate to that backstory and thus building new stories for you and the world around you, while reacting appropriately to others the player meets within the world.
- The player should look at the Character and think to themselves, ‘How would this person act in this situation given his background?’ and proceed accordingly.
- Unique Character Creation tips
- Pick a great name that aligns with the times and is not offensive or a meme.
After all, you'll be sticking with it awhile, so you're going to want to like it for more than a moment.
Note: Your characters name may not be associated to any well known character or person, whether that be known historical figures, famous people, or comic/movie/tv show/video game characters, and that includes not being characters from the RDR universe. Your character must be unique and your own creation.
Ex: You can't be Angelina Jolie, Bruce Wayne, Johnny Cash, Peter Pan, Arthur Morgan, Wyatt Earp, etc. - Get inspiration from characters from the Era, whether it be Video Games, historical figure, movie character etc. and customize the look and feel of your character to make it your own unique character.
- Pick a great name that aligns with the times and is not offensive or a meme.
- If the player combines 2 or more inspirations, a unique character can be established.
Characteristics:
These wonderful things can shift over time and are a great way for development and growth of your characters story.- Have positive traits and negative traits for your character
- Negative traits give life and a sense of individualism to each character.
- Example of a positive trait - Always friendly toward strangers.
- Example of a negative trait - Never willing to share
- Negative traits give life and a sense of individualism to each character.
- Have things your character is confident about while other things they are insecure or unsure of, for example:
- A gunslinger might be all tough in front of his buddies, but when he actually sees someone he's interested in, he has no idea how to approach them.
- A doctor that is a great general practitioner could be insecure when it comes to surgeries and always tries to refer their patients out to someone that is more capable in that regard.
- Have hopes and fears
- A gangster that strives to run the town, though part of the reason he does all this is that he wants to be remembered. Yet he fears that he'll end up dying in some gutter after being shot down some day by a deputy or because one of his own men betrayed him. But what he fears most, is dying alone because in the end, the gang was only with him for the money and once he is no longer useful or someone to fear, they'll leave him behind just like they did the last one.
- A civilian who's hopes is to one day become a state representative, but their fear of public speaking keeps them from stepping towards the podium.
- A deputy that wants to be marshal some day, but their fear of intense situations and having to take leadership holds them back from progressing further.
Note: Characters should never be a copy of a known historical figure, famous person, comic/movie/tv show/video game character.
Nor should gangs or groups be named after known historical or fictional groups from the Red Dead Universe.
(We're all wonderful and creative people, so there's no need to copy someone else or mimic/emulate them.)
- Have positive traits and negative traits for your character
- Set rules for your character, and stick to them.
- Putting restrictions on your character and sticking by them will lead to dynamic RP that might not happen if your character is a master at everything.
- IE; Pursuant background, the character refuses steal horses from anyone (even AI). He then gets robbed of his horse by a thief and now has to run by foot to the nearest town. During that journey he encounters another player hunting who gives him a ride into town, and furthermore hunt down the bandit.
- Because of the rule of 'no stealing horses', the character was able to meet a new person and have an experience different than otherwise if he had just nabbed a 'yokels' (ai) horse and continued the planned journey.
- Character doesn't own a map, so you as a player never look at a map.
- You will come across unexpected experiences.
- IE; Pursuant background, the character refuses steal horses from anyone (even AI). He then gets robbed of his horse by a thief and now has to run by foot to the nearest town. During that journey he encounters another player hunting who gives him a ride into town, and furthermore hunt down the bandit.
- Putting restrictions on your character and sticking by them will lead to dynamic RP that might not happen if your character is a master at everything.
- Have a ‘fresh slate’ mindset
- IE: You as a player might know every detail and landmark of the map, however a character that just moved to the area would not.
- Folks were usually specialized and highly skilled in a category
- It is not always good to be Jack of all Trades, however the Character can evolve over time
- Have a Moral outline for your character
- Is the character Chaotic Good? Lawful Evil? Having a foundation for the Character’s moral compass will allow the Player to direct the Characters action appropriately and consistently.
- Starting with a foundation, set short and long term goals of how you foresee the character evolving.
- Once comfortable in Roleplay, do not hesitate to build out separate, unique characters with different backgrounds, pursuits, and friend groups; you are limiting yourself and your potential experience if you stick to only one character/style.
- Have a purpose and goal for the character
- Political, professional, or Law ambitions? Sad and tragic story with a perma ending? Business mogul? Outlaw / gang leader?
- If your character has purpose, the RP will come to you.
- Political, professional, or Law ambitions? Sad and tragic story with a perma ending? Business mogul? Outlaw / gang leader?
Section 4; Thinking Outside the Box
- Roleplay does not always require mechanics to accomplish activities and interactions.
- Use your imagination and publicly broadcast the availability of a service and people will take you up on it. Roleplay doesn’t have to be limited to ‘Lawmen vs. Outlaw vs. Civilian’. Think outside the box.
- Some examples of activities outside of Lawmen vs. Outlaw vs. Civilian
- Saloon owner / Bartender / Innkeeper
- Bounty Hunter
- Loan Shark / Debt Collector
- Transport Security
- Horse Auctioneer / Trader
- Hunter / Trapper
- Doctor or Lawyer
- Snake Oil Salesmen
- Conman / Charlatan
- Event Coordinator
- Some examples of activities outside of Lawmen vs. Outlaw vs. Civilian
- Is someone offering a service? Take them up on it and seek out the opportunity.
- Use your imagination and publicly broadcast the availability of a service and people will take you up on it. Roleplay doesn’t have to be limited to ‘Lawmen vs. Outlaw vs. Civilian’. Think outside the box.
- Organize or participate in events
- Is someone hosting an event? Participate in or show up and support it! No one hosting an event? Take it upon yourself to organize one! Too broke for a prize pool? Ask for donations/sponsorship. Many folks are philanthropic and don’t mind donating to a good cause.
- Examples of events;
- Horse Racing
- Boxing Competitions
- Scavenger Hunts
- Rodeo Competitions
- Improv Comedy Clubs
- Singing Competitions
- Social Parties / Gatherings
- Examples of events;
- Is someone hosting an event? Participate in or show up and support it! No one hosting an event? Take it upon yourself to organize one! Too broke for a prize pool? Ask for donations/sponsorship. Many folks are philanthropic and don’t mind donating to a good cause.
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